
Contents
- 0.1 This is a phygital game in which the visitors reenact a historical battle at Saida Sea Castle. Visitors will play the role of defenders from attacking ships. The ships are displayed on a screen embedded in an Arcade-like cabinet. The ships appear randomly and sail toward the castle while shooting projectiles at it. The main element of the game is a trebuchet built physically to scale. Players can move the trebuchet left and right to aim at the ships on the screen. Then by pressing a button they can visualize on the screen the projectile. The objective would be to adjust the war machine to hit virtual ships attacking the castle as fast as possible.
- 0.2 Phygital Gam
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- 0.7 Available in: Saida Sea Castle
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- 0.14 Lebanon
- 1 Games Requirements
- 2 Developed by:
- 2.0.1 Project Managers & Game Concept: Imad Elhajj & Elie Shammas.
- 2.0.2 Game Development: Karim Dahrouge, Layal Faqih, Carl Salame.
- 2.0.3 Mechanical Design: Marc Rahi & Karl Zard.
- 2.0.4 Mechatronics: Malek Itani & Alaa Abboud.
- 2.0.5 Consultant: Samir Shaker.
- 2.0.6 Graphic Design: Gara Khachadour & Karim Kobeissi.
- 2.0.7 Historical Content and Story Line: Patricia Antaki-Masson.
- 2.0.8 DGA Representatives: Myriam Ziade & Youssef Khalife.le.
Phygital Gam
Available in: Saida Sea Castle
Lebanon
Games Requirements
On site presence.
Developed by:
Project Managers & Game Concept: Imad Elhajj & Elie Shammas.
Game Development: Karim Dahrouge, Layal Faqih, Carl Salame.
Mechanical Design: Marc Rahi & Karl Zard.
Mechatronics: Malek Itani & Alaa Abboud.
Consultant: Samir Shaker.
Graphic Design: Gara Khachadour & Karim Kobeissi.
Historical Content and Story Line: Patricia Antaki-Masson.
DGA Representatives: Myriam Ziade & Youssef Khalife.le.
Relevent images